Minecraft testfor command removed. Then just place a command block giving the player wither: Hope this. Minecraft testfor command removed

 
 Then just place a command block giving the player wither: Hope thisMinecraft testfor command removed The third command, execute @e[score_MineLog_min=1] ~ ~ ~ /scoreboard players set @e[type=Item,r=4] Item 1 {Item:{id:"minecraft

13, and has been replaced by the /execute command* . /execute if entity @p [distance=. In general, /testfor is not particularly useful. That's fucked lol. I might've just copied it wrong, because without the OnGround, it functions perfectly well. so for example. The fifth command to kill the item is also returning a -. testforblocks <begin: x y z> <end: x y z> <destination: x y z> [masked|all] begin: x y z: CommandPosition and end: x y z: CommandPosition Specifies two opposing corners. Yes, use e. The first step is creating an objective and (optionally) displaying it on the sidebar. 13. Hence involving a moderator would be better. Tag: /testfor @e[tag=ExampleTag] Score: /testfor @e[score_ExampleScore_min=1] /testfor @e[score_ExampleScore=1] Type: /testfor @e[type=enderman*] *Type of mob NOTE TO USERS THAT USE THESE COMMANDS: The * in the commands are not a part of the command, just the variable. How do I do /testfor in 1. Different components of. Not to mention I use the @p selector in different commands each time so I'd end up having the same number of setblocks to. 0) - Inspired by @austinfelt on youtube. You may also want to look into the 1. Pages in category "Commands" The following 200 pages are in this category, out of 290 total. a /testfor command that tests for an item [name=item] if yes it powers the next 3 command blocks which give the player the debuffs (slowness, weakness, jump boost 250) if not, it turns on this command /clear @a item [name=item] i realize /testfor commands are not optimal for mulitplayer servers, so any suggestions or help would be. Improve this answer. Select all players standing on. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more!. C. This has a ton of issues, for example if a player mines a glass block. 12. Here's the command that isn't working: execute @e [type=ArmorStand,ry=0,rym=0] ~ ~ ~ testfor @p [r=2,score_hasBanner=0,team=!blue] And here's the error: Failed to execute '/testfor @p [r=2,score_hasBanner. I’m trying to test for a compass in a players inventory so I can run a command to give them one if they don’t have one. For Java Edition (PC/Mac), press the T key to open the chat window. I want to be able to know how to execute a command on a player that gives a positive result in /testfor. 14 it's command base is still 1. If the player simply drops an item, a "block. Add a comment. r=2 will only target things. testfor really should only ever be used for debugging and counting entities imo, since testfor @a for example returns the number of online players as the SuccessCount. Place a redstone lamp so that it gets input from the redstone repeater. Hey, Ive just started playing minecraft again and I wanted to use a command block to check if a player is at a specific location and teleport that player somewhere else. Alright, I've been working on a map with this for 4 months so I think I'm an expert xD. Thanks! I actually knew that but then just forgot. You can ride animals in Minecraft by taming them, but using the ride command cheat is much easier: /ride Player mob. /testfor @a[x,y,z,r,c=2] 2. e. Nintendo: SW-4109-0526-9701 In 1. You can do a simple testfor and get a redstone output like so: /testfor. As I have it now, it is a repeat command block that is always on next to a comparator "pointing" towards an impulse command block that requires redstone with a redstone torch on it. 13. The first command block should have: /testfor @p {SelectedItemSlot:0,Inventory:[{Slot:0b,­id:"minecraft:stick"}]­} The second command. Share. For example, if you want to test for a block, you would do it like this: /execute if block <x> <y> <z> diamond_block run <command> or you can remove the "run <command>" part to get a comparator output from the command block. 10 selects players with a score between 0 and 10 inclusive. 2. When I do /say @e with a bone dropped on the ground it says item. Even further, if there were multiple players with a "Room1" score of 2 and because you're only targeting the closest one of those, only that player will have their NBT data checked. How to Enter the Command 1. For example, if you want a redstone block to be placing if there is 6 cows in a radius of 6 blocks, you have to do this : just one time : /scoreboard objectives add *whatyouwant* dummy. Stack Exchange Network Stack Exchange network consists of 183 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build. ; For. 10 or so, and today I imported the world into 1. 12 command syntax for a while and can load up a world if. The easiest way to run a command in Minecraft is within the chat window. These instructions can be as simple as changing the time of day or as complex. When I hold a 30 damaged. testfor @a [x=0,y=64,z=0,r=3,m=0] counts the number of players within 3 blocks of 0,64,0. Let's explore how to use this cheat (game command). But Im now trying to use the testfor so I can add opening and closing doors that use air blocks to replace stained-glass blocks when the player teleports to and from the elevator. "/tp @e[type=spider] ~ ~-300 ~" would work. 特に記載のない限り、コミュニティのコンテンツは CC BY-NC-SA ライセンスの下で利用可能です。. Counts entities (players, mobs, items, etc. For example, on a server that doesn't want griefing you could have a clock connected to a command block set to /clear @p minecraft:flint_and_steel, you can also specify how much of an item to. Vote 13 Registered User commented. yes, you shouldn't use it in commands or functions since it most likely can be replaced by an execute command or similar. the player spawns a squid, the squid explodes almost instantly, the player is given another Squid spawn egg. 1 No, you don't need a slash in front of the commands in the command block - I haven't used a single one and the rest of the project works fine. /clear @p (or <playername>) <itemid>. The testfor commands are being removed in 1. bone] /testfor. Place a fast clock (at about 10Hz; turns on 10 times a second). So basically, the 'tesla tower' used to use the /testfor command to detect if a player was nearby, and sent a redstone signal to a chain of command blocks that would clone a bunch of blocks that served as 'frames' for the tesla tower's emerging animation. I was thinking I could put a redstone signal trough a /testfor command block, seeing if the @p buying goods had the appropriate amount of emeralds in their inventory. You stored the arrow's x, y, and z motion onto a scoreboard. It's an all-round more powerful command. Since the fire the command is placing is disappearing instantly, the command will continue to be successful in placing the fire, so therefore, when the execute conditions are met, the connected comparator will also be lit and vise versa. Best. 15. 13? Last. We're working on a new, extended version of Minecraft's /execute command. All my commands work separately through the console and I'm just copying and pasting on to the command blocks. 441,y=71,z=-1336. You could check for an specific item with this simple command: /execute if entity @a [nbt= {Inventory: [ {id:"minecraft:iron_door"}]}] run say IRON DOOR FOUND. Then instead of the /testfor command : /tag @e [type=cow,distance=. STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0 STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge Diagram: # = Command Block =Comparator =Repeater (Redstone Clock) 1 2 3 As of 14w02c, you cannot target random items on the ground with NBT tags in commands other than /testfor. gun 1. C. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. Before 1. I found the commands for Java but nothing for bedrock. A command can be: /execute as @p[distance=. 12, well, "sorta" because as you probably know the /testfor command got shishkababed :D On the good side though is that we got something much cooler in. For some weird reason is not working (not the way I need). I can whip up a small converter where you input a /give command and get the proper item format, though it won't give you the Inventory tag or /testfor command. Place your commands after these two, and set them to conditional, so that they are. You can use this command to test for the creature's health. You can use redstone circuits to process this information, for. /scoreboard players remove @a[score_pumpkinWORN_min=1] pumpkinWORN 1 Summary: Players will have their "pumpkinWORN" score set to 2 and will be kept between 1 and 2 if they are wearing a pumkin. So set all of the command blocks in your chain to always active, chain, conditional and place a command block in front of it (I am keeping it simple so you don't get confused) and make the command block a always active, repeating, unconditional and use the command testfor @p[r=3] and you are finished! As well, the "DeathTime" tag increases by 1 per tick, which is too fast for a comparator to accept a signal from when using the /testfor command. Help would be much appreciated. • 2 yr. So you need at least 3 command blocks using /testfor. Specifies the target to be removed. Basically, how this used to work was, if i wanted to test if the player was in a specific radius, i would do /testfor @p[r=2], with a. This value can be set to 0 to prevent the item from being removed, though a positive signal will still be produced if the item is found:. Türkçe. The third command, execute @e[score_MineLog_min=1] ~ ~ ~ /scoreboard players set @e[type=Item,r=4] Item 1 {Item:{id:"minecraft. When you work with commands and you want to test if a condition is NOT true, there are two ways to do this: Add a comparator from a /testfor command running into a redstone torch. Hence involving a moderator would be better. I'm looking for some assistance with the command block /testfor command. The command itself works, but the selectors don't seem to work. Not to rain on your thunder, but there actually is a way to test if a player is in the nether. also, comparators (if you're. possible to do it with 2 command blocks both running testfor commands, they both would be the boundries of you field that you would like to check if the player is looking, when at least one of the command blocks outputs redstone signal through a comparator, the mode changes from on/off or the other way around off/on so prety much:. Be. 0,-0. Oh wow ok this is extremely confusing testfor definitely got removed in 1. TIP: Starting in Minecraft Java Edition (PC/Mac) 1. Replace the command block with this command that activates when the testfor command is successful: setblock <x> <y> <z> minecraft:command_block 0 destroy {Command:"original testfor command"} If there's any quotation marks in the original command, you'll need to escape each: Command:"command "quotes" stuff". 13. 238. -1. C: scoreboard players add @p 1 diamonds. 16 and idk how to do it. I cant find out how to make it if a person enters a radius of the commandblock he gets teleported away. Here's how your command should be done: Select all players touching the 1x1x1 space at 0,4,0: effect give @a[x=0,y=4,z=0,dx=0,dy=0,dz=0] minecraft:night_vision. 1. Also set the command block to Always Active and Repeat I was messing around in 1. Using 2 command blocks, 1 comparator, 1 building block, 1 redstone torch. 25. There is however an alternative which is quite similar; using /tellraw along with the new (1. 13. ago. Open the Chat Window. the running theme so far for the 1. 13. . /remove @v; To remove all. And this one, I put on the receiving end of the comparator that's attached to the command above: tag @a remove sprinting. 1 Answer. 20. Why'd they remove that command? This thread is archived. . I know you can testfor arrows, mobs, and fishing hooks, but I just can't figure out how to test for dropped items. in coding is synonymous with "not" so to testfor someone without the tag "member" you do /testfor @a[tag=!member]. So here is an example of what I made: I want this to give everyone who has 1 xp level a diamond whenever one person who has 1 level of xp gets a gold nugget. (previous page) ()In addition, you can also do @a [distance=3. 16 version. So like when someone holds sugar, and are detected by /testfor command, the sugar is removed and the player restores 2 hearts. Best. I know there is no actual /testfor command for it but I have heard you can use the /clear command instead. You can. /clear @p (or <playername>) <itemid>. ago. 13? Edit: To clarify, how would I, for example, do /testfor @p {SelectedItemSlot:0} with /execute in minecraft 1. Just run that signal into other command logic. Filling in the argument with a player name and running the command will print out a success message if the player of the specified name is. If you use this command: /execute @p [name=!YourName,r=10] ~ ~ ~ tell <YourName> Warning: @p is at your house! and put it inside a command block on a slow Redstone clock, you will get warned each time somebody is around/in your house. When a /testfor command is run, a command block's SuccessCount tag will be set equal to the number of entities that the selector found. So I have made a trigger objective: scoreboard objectives add Test trigger. e. }] sprint. This will NOT kill arrows in the ground. I know this couldve been done with a testfor command but that command was removed. Is there a way to solve it? I am trying to check if a player has 15 apples in the inventory? From my research I found that Java edition of Minecraft allow a command /testfor @p {Inventory:[{id:minecraft:apple,Count:3b}]}. Now, place a conditional chain commandblock behind it which contains: /scoreboard players tag @p[tag=!gotbook] add gotbook. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. But I can’t figure out how to test for the item in their inventory. I guess I will try that but idk how to cleanly replace it, I used to use testfor signaled comparators and a disabled redstone torch that triggers the command chain when they die,I heavily doubt I did something wrong, I feel it has to do something with the "cannot place blocks outside of world" and similar dilemma caused by simulation distance. 3+In the latest versions of Minecraft, you can't use implicit coordinate selectors. Commands: /testfor @e[name=item. To make this work properly, several command blocks connected to redstone circuits will be necessary. 2 5. In order to declare a Short, you must append the numerical value with an 's'. 特に記載のない限り、コミュニティのコンテンツは CC BY-NC-SA ライセンスの下で利用可能です。. just replace the blocks on the ground with the wool (or any other block just make sure its in the command) and replace the cords in the command with the place you want the player to teleport too, simples. Don't use testfor for anything other than debugging! (Or at all, since it was removed from the Java edition in version 1. Help would be much appreciated. I tried doing something like /testfor @p[score_Gold_min=-100] in a different command block to have another once set the player back to 0. Philadelphia 76ers Premier League UFCThis Repeating command block needs to be connected to a comparator and that points into an impulse block that then adds 10 to the world border, then resets the system using a chain block. ) only select players that are online ( /say @a won't say players who are offline or don't exist, for example). Create one command block for each item slot. But it depends on what context you want to use it for. Open menu Open navigation Go to Reddit Home. 2 does't support nbt tag in selector, so you need a /scoreboard command to specify the item, which cost 1 command block. So, this command should tell all armor stands with a rotation of 0 to check for players not on the blue team who don't already have a banner. 2] run kill @s. This thread is archived. I know test for was removed and replaced with the execute command. /testfor has been removed in 1. By using /scoreboard like that, it has to be processed for every target obtained in that area as well as check their score. This command tests for whether a certain block is in a specific location. Also set the command block to Always Active and RepeatI was messing around in 1. Command Menu datapack for Minecraft 1. testfor @e[type=Creeper] {Fire:-1s} All of the creepers explode, so individually it seems the commands are working. But this would only work once, since the command block needs to get updated. The coordinates defined with x y z are one corner of the specified area, the delta values dx dy dz define how many blocks the second corner is away from the first corner. TIP: começando em Minecraft Java Edition (PC/Mac) 1. To use a /testfor command block, simply hook it up to your circuit with a redstone comparator. Command syntax: testforblock <position: x y z > <Block> [dataValue] Testforblocks. Please stop saying that's how /kill works. /testfor, in a command block paired with a comparator, counts how many entities match specified conditions. 3. 4. For example, a /testfor @e[type=fox] would normally produce true. /testfor @e [type=cow,x=0,y=64,z=0,dx=5,dy=2,dz=5] Outputs a signal strength of one for every cow that is in area 1. For the /testfor, you will have to label the tag-type of the "id" tag, which is 's' for 'short': Step 2: Now, we'll have to a /testfor for each player. In the client, commands are entered via the chat window, which is displayed by pressing the T / ‌[BE only] / ‌[BE only] or / key. Minecraft java edition minecraft commandsCommand player blocks if away minecraft block commands affect looking am their direction eventually entered activated fellow being Minecraft 1. The capital Z needs to be replaced with a number. Note that the r=1 radius attribute is necessary to detect all items in the 1-block area, instead of only detecting items at that exact co-ordinate. vamos explorar como usar este Batoteiro. If the closest player doesn't match, the command will fail even if there could've been another. 3. Premium Powerups Explore Gaming. A value of 1 means there was only 1 player in that area. For Java Edition (PC/Mac), press the T key to open the chat window. You're using the selector @e [r=2,type=!score_Assassin8Craiy_min=1]. Examples [edit | edit source] To remove the executor's agent. Replace the 1 with however many you need to buy the second item, so 10. This command can be used to activate conditional command blocks. OK, I UnderstandI need to figure out how to do this in the new minecraft version coming out with just 1 command block as shown so what i can adapt it in with all the existing infrastructure, I know i need to use the execute command but i cannot seem to get it to output a redstone signal and I want to keep it so that you have to hold the left signal in. The command block is clocked, and is being activated. Behind it is a redstone repeater. By adding a name you can see all scores somebody has. g. Television. 0]} Will turn on when a player happens to be moving. I tested this on my server, and it. Any player. ) an example of the command is: /testforblock <<X Y Z>> <<BUTTON>> <<STATE>>. 12 Java even though it's version number is beyond that. You need to go one dust further out to have a dust which will actually turn fully off and on. All of the /testfor commands have been removed in 1. The solution is to instead, set a block that simply allows the redstone current to pass through, the whole command block. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. r/minecraftsuggestions A chip A close buttonHi guys! I am making an adventure map and instead of using pressure plates to detect players, I'd like to use command blocks. I've tried /testfor @a[score_Power_min=1], but the command block doesn't like something about this command. By this method, you don't have to have the Diamonds in the first slot. testfor @a [x=0,y=64,z=0,r=3,m=0] counts the number of players within 3 blocks of 0,64,0. The following steps apply to the 1. Now open the command block so that you can program it. /gui test. Create a minecraft function file that you run when the command block detects the score. /testfor @e[type=item,name=item. Mcpe/bedrock gametest framework – minecraft commands – mcbedrock forumFramework gametest 10 best commands for minecraft 1. 13, m was renamed to gamemode, /testfor was renamed to /execute if entity, and the argument is now the name of the mode. Using the command: /testfor @p {Motion:[0. If that works, you can replace the “say hi” with whatever command you want. Next, summon an armor stand 0. I know this couldve been done with a testfor command but that command was removed. And I didn't find testfor in 1. Open the Chat Window. Meaning, you cannot accomplish the removal of the levels and giving of the item without two separate commands. Execute these commands in this order on fill clock (or other clock) /scoreboard players set @e [type=Item] OnGround 1 {OnGround:1b,Item: {id:"minecraft:blaze_powder",tag. That's fucked lol. How do I do /testfor in 1. Hi, I would like to know if there is any way to use a command (it doesn't have to be /testfor) to search for the amount of hearts a person has; if you know how to do this please give me a example, I wold like to test for 3 and a half hearts or 7 damage. Supported Platforms Yes, the testfor command was removed in 1. There is a simple way to detect if a player is holding a particular item in Minecraft. However MEE seems to have a different syntax for /testfor command. Must be a player name or a. This is because normal selectors ( @a, @p, etc. /testfor @a {Dimension:-1} You can get each of the dimensions this way, regardless of if they are near any entities or not. What you would want to do is testfor the pumpkin in your head slot. /testfor has been removed in 1. I'm working on a map and I was going to summon an area effect cloud then use a command block to test for any area effect clouds with the age of 10. I'm actually using this command which works for one person : /testfor @a[name=!<pseudo>,r=15] But it doesn't work for two Pl. コマンド. A value of minecraft:minecart does not match any other datatype, therefore it becomes a string. In this tutorial, we will test if a player has paper in their inventory. . 13, since they were no longer needed and tended to lead to bad practices. -Second, as mentioned in the spoiler, you do not need physical entities for scoreboard dummies,. The only real difference, at least for this problem, is that you'd use, for instance, a fill clock in 1. •. The ↑ and ↓ keys can. Without using a name, you can list all players tracked by the scoreboard. Members Onlinejust have this command: /execute @p ~ ~ ~ detect ~ ~-0. This would allow you to create a message in chat that looks something like this:Instead, you can use the command " /scoreboard players test <target> <objective> <min> <max> " to test within a range. June 19, 2018 07:08 Report a Concern Permalink Omg please vote for this! I hate that they removed the /testfor command. See testforblocks (with an S) for multiple block testfor. But this would only work once, since the command block needs to get updated. 19. 13? Last edited by Hassan975: Feb 3, 2018 Minecraft Discord Server: See full list on minecraft. If it has U, it is not conditional: U: clear @p diamond 0 1. ; Output a short pulse from the. The impulse block replaces blocks with air. I'm working on a map and I need to test if someone is pressing a button and then remove 1 from their score. first command goes in a repeating command block, all the other ones should be chain command blocks, make sure to point them right so the first points to the second and so one. 14 java. How to clear land in minecraft : using command blocks to clear landGround item highlighting 45lovers: minecraft. Tests whether the blocks in two regions match. Follow. Commands, also known as console commands and slash commands, are advanced features activated by typing certain strings of text. Executed by a command block or Minecart with command block. stick] {Item:{tag:{display:{Name:spear}}}} Put this in an always active repeating command block, then make it point to a conditional chain that's always active and facing away from the repeating, in a series that looks sort of like this: |> >> Then type your command in the chain command block. If you want to delete the item from another slot in the hotbar use this inside first command inside a active repeating commandblock. I also put this command into a repeating command: /scoreboard players reset @a[scores={sprint=1. Philadelphia 76ers Premier League UFCYes, this is possible. Use the command below; /scoreboard objectives setdisplay sidebar timeOfDay. While DominatorX's solution is perfectly valid - the command you are looking for might look something like this: /testfor @e [type=Mobtype*,x=x,y=y,z=z,r=r**] * Mobtype would be replaced with the mob you are looking for, like Skeleton will search for skellies, and Zombie will search for zombies. /testfor is now a part of the /execute command. Next you will need to set up the command block chain. 1. [deleted] • 2 yr. I know some things. See testforblocks (with an S) for multiple block testfor. You don't need to use testfor to check if a player has enough of an item. Yea unconditional. log"} is simply returning a -. In this article. Your command will become: /testfor @e [type=ThrownPotion] {Potion: {id:"minecraft:potion",Damage:16388s}}I know some things. For instance, testfor Unionhawk will emit a signal if I am online. You also probably want to reduce the radius from 600. Do you just want to check whether the item exists, and not affect the item? Do execute if entity @e[type=item,nbt={Item:{id:"minecraft:dirt"}}] run <any command> Do you want to do something to the item? DoNothing, in my example it tests whether a cow is within a radius of 2 blocks and then outputs yes or no like the Testfor command. I am trying to testfor if a player is near certain coordiantes, namely {-9, 100, 16}, and then to teleport them somewhere else. So you want to use : /testfor @e [type=ItemFrame] {TileX:0,TileY:5,TileZ:1,Item: {id:minecraft:spawn_egg},ItemRotation:0b,Facing:2} When using /testfor, or other comparaison commands, you really want to put the minimum amount of tags to compare. When ever a user is at that location, the red output line as shown in the picture will power. Nether: -1. Here's how your command should be done: Select all players touching the 1x1x1 space at 0,4,0: effect give @a[x=0,y=4,z=0,dx=0,dy=0,dz=0] minecraft:night_vision. You're right: 1. This is a bug, and there is no workaround, as far as I know. After that one dust put an impulse block with: gamerule dodaylightcycle true. You can select a range of numbers in target selectors, for example, 0. Usage Test for /testfor <victim: target> Test for a player or entity. So it's command structure is that of 1. Finally, the /gui test would allow a command block to test the dataTags of the GUI currently open. 12: version (The version of the player's NBT structure. /scoreboard players remove @initiator [scores=5. 14 it's command base is still 1. I haven't played since 1. This syntax should work: /testfor @e [x=a,y=b,z=c,r=1,type=Item] Where a is the x co-ordinate, b is the y co-ordinate, and c is the z co-ordinate. . Whenever any player is within 10 blocks (including diagonals, unfortunately) of a dropper with the data value of 1 (was that facing down? I can't remember), the comparator will turn on. The unusable items are also cleared from the player's inventory before the end of the command chain. March 9, 2021 13:49:02Minecraft command tutorial: /replaceitem. You should write this command for lentern block and check its nbt data instead. ; For. So if the rotation does not matter, don. If you only want a command to run once, replace. The world is survival, but I used cheats to add command blocks where I needed them. The /testfor command doesn't support testing for offline players. Quotation marks will not change that. Command syntax: testforblock <position: x y z > <Block> [dataValue] Testforblocks. Place the first Command Block. If you reached the amount of items you wanted to clear, stop clearing them and give the player their reward. 3 years ago. No item would drop and the block break would not be detected. Nowadays, you have a plethora of commands that are far better than the TestFor command, whose applications have a wider range. Here is the command that I put into the command block. Its functionality was largely subsumed by the extended syntax of the execute command. When a player got too close to the armorstand it would vanish by having the repeating command block send a comperator-signal into a command block that would look like this /execute @p 100 100 100 /kill @e[type=armor_stand,r=1] But in the new update, this command is removed in favor of a reworked /execute and "r=x" was replaced with. I was following a tutorial on how to make a command block shop, and the way it tested for if the player has enough emeralds, for example, was with testfor, which was removed in the Java edition in 1. it works great!This will make it so that once the testfor command is successful, it will then remove the item from the game. testforblock <position: x y z> <tileName: Block> [blockStates: block states] position: x y z : CommandPosition Specifies the coordinates of the block to test. Btw, both /execute and /testfor are useless in this case in 1. – IronAnvil. 12. /testfor <victim: target> The command has only one argument: a target to test the existence of. Replace XYZ with the coordinates of the Repeating block. advertisement. I know that it was in the game at some point so I'm guessing it got removed. I’m having trouble figuring how to use the /testfor command. The correct command is: /execute if data block 50005 10 50009 minecraft:lectern{Book: {tag: {title: "Bookname"}}} run tp 100 10 100. Skeleton. The other commands in the chain make this compatible with multiplayer. or remove and add tags for all players one condition to track the ones that do not fit the condition. Use /weather instead, which can (almost) permanently shut off the rain so it doesn't bother you. This command tests for whether a certain block is in a specific location. With a comparator clock the redstone dust it is directly feeding to will alternate between 15 and 2 power, and the next dust between 14 and 1. Admittedly though, this is a lot simpler.